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This macabre reflection is a vital part of the atmosphere of Ravenloft. In Barovia, Strahd lives forever alone but is eternally haunted by promise of an undying love that he can never claim – his beloved Tatyana continues to reincarnate and slip through his grasp. This is clearly demonstrated by all of the dreadlords, who suffer curses that reflect the crimes they committed. The key to all elements in a Ravenloft adventure, is a sense of poetic justice. In the end, even someone who began life as a pure and innocent babe may find him or herself transformed into a creature of absolute darkness and horror, ruling a domain. On the other hand, they punish the act of evil by making some change in the individual that reflects both the heinous act and the nature of the reward.Īs time goes by and more evil deeds are added to the first, the rewards and penalties handed out by the dark powers become greater and greater. On one hand, they reward the evildoer with some measure of increased power – perhaps an improved sense or unique ability that sets him or her above all peers. If an act of evil gains the attention of the dark powers, their response is twofold. These players, if not careful, may find their characters wrested from their control. The D&D game is designed for heroes, yet despite the best intentions of the Dungeon Master and all guidelines to the contrary, some people insist on playing the opposite. Ravenloft not only responds to evil, it appears to nurture it, because when that evil is strong, the land can trap it forever. If a persons actions are consistently evil – his or her personality void of redeeming features – then the land responds. On the other hand, evil is a substance upon which Ravenloft quietly feeds, and evildoers ultimately face the greatest danger. When the land does notice someone, his or her goodness inflames it. Most people travel through Ravenloft virtually unnoticed, but those with an exceptionally strong will or alignment actually attract the land's attention, particularly those with the convictions of a paladin.